
I've been lambasted before when suggesting that it's the needs of a highly committed multiplayer crowd that are being factored in when balancing is taken to that kind of degree. Games like this which are 80% SP just don't need this kind of balancing. Its already worse enough that we have 160 zombies in one unit. Some devs would do well to be selective in what feedback they listen to and what they dont because some wont improve the games. the rescue people dont go to the people screaming loudly first because they are often in best shape its the silent ones you have to worry about first. Most do though and it can be valuable but I feel like its the same thing about ambulances and accidents. This is why some companies today have a big "we dont take suggestions form the player" signpost. community of games scream to balance, to make them equally good and when they are these same people just meeh its boring and leave. I mean the outcry XD This is what I love sometimes.

Gameplay becomes extremely bland when everything becomes balanced to within an inch of its life. Just take a look at Company of Heroes 2 where the armies get more equal with every patch. If you want 10 clone armies with same units and abilities but different skins you can play Rome 2 or Attila. Please stop talking about "overpowered" and "unbalanced". 2K A Total War Saga: Thrones of Britannia.

844 A Total War Saga: Fall of the Samurai.
